Weaponry

“A weapon which you don’t have in your hand, won’t kill a snake”

African Proverb

Melee Weapons

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
Fencing Foil(sharpened) 20 1d6+1+DB touch 1 N/A 10 N/A $6 Common
Sword Cane 20 1d6+DB touch 1 N/A 10 N/A $25 Common
Rapier/Heavy Epee 10 1d6+1+DB touch 1 N/A 15 N/A $20 Common
Cavalier Sabre 15 1d8+1+DB touch 1 N/A 20 N/A $30 Common
Cavalry Lance 10 1d8+1+1d6 touch 1 N/A 15 N/A $25 Common
Wood Axe 20 1d8+2+DB touch 1 N/A 15 N/A $5 Common
Hatchet/Sickle 20 1d6+1+DB touch 1 N/A 12 N/A $3 Common
Combat Knife(dirk etc) 25 1d4+2+DB touch 1 N/A 15 N/A $2 Common
Butcher Knife 25 1d6+DB touch 1 N/A 12 N/A $2 Common
Small Knife(switchblade etc) 25 1d4+DB touch 1 N/A 9 N/A $2 Common
Blackjack(cosh etc) 40 1d8+DB touch 1 N/A 4 N/A $2 Common
Large Club/Cricket Bat/Poker 25 1d8+DB touch 1 N/A 20 N/A $3 Common
Small Club/Nightstick/Truncheon 25 1d6+DB touch 1 N/A 15 N/A $3 Common
Garrote 15 strangle touch 1 N/A 4 N/A .50 Common
Bullwhip 05 1d3 or grapple 10ft 1 N/A 4 N/A $5 Common
War Boomerang throw % 1d8 see throw rule 1/2 N/A 8 N/A $2 Rare
Thrown Rock throw % 1d4 see throw rule 1 N/A N/A N/A N/A Plentiful
Thrown Spear/Javelin throw % 1d8+1 see throw rule 1/2 N/A 15 N/A $1 Rare
Quoit 25 1d6+1+1/2DB throw % 1 N/A 15 N/A .05 Common
Burning Torch 10+Cloth Fire % 1d6 touch 1 N/A 15 N/A .05 Common
Live Wire, 110-Volt Charge Elec. Repair % 1d8+stun touch 1 N/A 6, fuse box N/A N/A Common

Handguns

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
Flintlock Pistol 20 1d6+1 10yds 1/4 1 8 95 $30 Rare
.22 Short Automatic 20 1d6 10yds 3 6 6 00 $25 Common
.25 Derringer(1B) 20 1d6 3yds 1 1 5 00 $12 Common
.32 or 7.65mm Revolver 20 1d8 15yds 3 6 10 00 $15 Common
.32 or 7.65mm Automatic 20 1d8 15yds 3 8 8 99 $20 Common
.38 or 9mm Revolver 20 1d10 15yds 2 6 10 00 $25 Common
.38 or 9mm Automatic 20 1d10 15yds 2 8 8 99 $30 Common
Model P08 Luger 20 1d10 20yds 2 8 9 99 $75 Common
.45 Revolver 20 1d10+2 15yds 1 6 10 00 $30 Common
.45 Automatic 20 1d10+2 15yds 1 7 8 00 $40 Common

Rifles

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
.58 Springfield Rifle Musket 25 1d10+4 60yds 1/4 1 12 95 $25 Rare
.45 Martini-Henry Rifle 25 1d8+1d6+3 80yds 1/3 1 12 00 $5 Scarce
.22 Bolt-Action Rifle 25 1d6+2 30yds 1 6 9 99 $13 Common
.30 Lever-Action Carbine 25 2d6 50yds 1 6 8 98 $19 Common
.303 Lee-Enfield 25 2d6+4 110yds 1/2 10 12 00 $50 Common
.30-06 Bolt-Action Rifle 25 2d6+4 110yds 1/2 5 12 00 $75 Common
Elephant Gun(2B) 15 3d6+4 100yds 1 or 2 2 12 00 $400 Common

Shotguns

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
20-gauge Shotgun(2B) 30 2d6/1d6/1d3 10/20/50yds 1 or 2 2 12 00 $35 Common
16-gauge Shotgun(2B) 30 2d6+2/1d6+1/1d4 10/20/50yds 1 or 2 2 12 00 $40 Common
12-gauge Shotgun(2B) 30 4d6/2d6/1d6 10/20/50yds 1 or 2 2 12 00 $40 Common
12-gauge Shotgun(Pump) 30 4d6/2d6/1d6 10/20/50yds 1 5 10 00 $45 Common
12-gauge Shotgun(2B,Sawed Off) 30 4d6/1d6 5/10yds 1 or 2 2 14 00 $40 Common

Submachine Guns

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
Thompson 15 1d10+2 20yds 1 or burst 20/30/50 8 96 $200 Illegal 1d6 x $50

Machine Guns

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
Model 1882 Gatling Gun $200
Browning Automatic Rifle M1918 Illegal
.30 Browning M1917A1 Illegal
.50 Caliber watercooled MG Illegal

Explosives, Heavy Weapons and Miscellaneous

Description Base Chance Damage Range #Atts Ammo HPs Malf Cost Availability
Molotov Cocktail N/A
Signal Pistol(Flare Gun) $15
Dynamite Stick $2
Blasting Cap $20(box)
Pipe Bomb N/A
Hand Grenade Illegal
60mm Field Mortar Illegal
75mm Field Gun Illegal
AP Mine Illegal
Flamethrower Illegal
Jungle Hunting Bow N/A

Weaponry

Shades of Arkham Skampaw